Amusement Parks Market Analysis and Forecast to 2032: By Rides (Mechanical Rides, Water Rides), Age (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), Revenue Source (Ticket, Food & Beverage, Merchandise, Hotels/Resorts), and Region

An amusement park is a park that features various attractions, such as rides, games, and food concessions. Amusement parks are most commonly found in locations where there is a large amount of foot traffic, such as near a city or in a popular tourist destination.

The first amusement park in the United States was Coney Island, which opened in 1884. Coney Island featured a number of novel attractions, such as a roller coaster, a Ferris wheel, and a shooting gallery.

Since the opening of Coney Island, amusement parks have become increasingly popular and technologically advanced. Modern amusement parks feature a variety of high-tech rides and attractions, such as virtual reality experiences, 4D movies, and roller coasters that reach speeds of over 100 miles per hour.

Report Coverage
Report Attribute Details
Historic Period2016-2021
Forecast Period2023-2032
Base Year2022
Segments CoveredRides, Age, Revenue Source, Region
Key CompaniesWalt Disney Parks and Resorts, Universal Parks and Resorts, SeaWorld Parks and Entertainment, Cedar Fair, Six Flags, Merlin Entertainments, Busch Gardens, Paramount Parks, Hersheypark, Siam Park
Regional ScopeNorth America, Europe, Asia Pacific, Central & South America, Middle East & Africa
Analysis CoverageMarket Forecast, Competitive Landscape, Drivers, Trends, Restraints, Opportunities, Value-Chain, PESTLE, Key Events and Developments
Key Trends

In the past decade, the amusement park industry has seen a number of trends emerge and evolve. Here are some of the key ones:

  • The rise of the themed park: In recent years, there has been a trend towards amusement parks that are based around a central theme or story. This has been driven in part by the success of parks like Disneyland and Universal Studios, which have used themes to great effect. Themed parks tend to be more immersive and offer a more cohesive experience than traditional parks, and many guests are willing to pay a premium for this.
  • The growth of the international market: Amusement parks are no longer just a North American phenomenon. In recent years, there has been a boom in the construction of parks in Asia and other parts of the world. This is in part due to the growth of the middle class in these regions, and the increasing affordability of travel. As a result, the global market for amusement parks is now much larger and more diverse than it was in the past.
  • The rise of the “experience economy”: In our increasingly digital world, many people are looking for experiences that are authentic and memorable. Amusement parks are well-positioned to provide this, and we are seeing a trend towards parks offering more unique and personalized experiences. This could involve anything from customized rides to exclusive VIP experiences.
  • The rise of the “smart park”: Amusement parks are increasingly using technology to enhance the guest experience. This includes the use of mobile apps to help guests navigate the park, as well as the use of RFID wristbands to allow guests to make payments and access rides and attractions. We are also seeing the use of virtual reality and augmented reality in some parks, which offer a more immersive experience.
Key Drivers

There are a number of factors that have contributed to the popularity of amusement parks. One is the increasing disposable income of people around the world. As people have more money to spend, they are more likely to spend it on leisure activities like going to an amusement park.

Another factor is the globalization of culture. As people from different cultures interact with each other more, they are exposed to new and different ideas. This includes ideas about recreation and amusement. As a result, people from all over the world are now more likely to visit an amusement park when they travel to a new country.

Finally, the development of new technologies has also played a role in the popularity of amusement parks. Newer, more thrilling rides and attractions are constantly being developed, which helps to draw in new visitors.

Restraints & Challenges

The key challenges in this market are:

  • Increasing costs: The costs of running an amusement park, including labor, materials, and utilities, have been on the rise in recent years. This has put pressure on margins and profitability.
  • Intense competition: The amusement parks market is a very competitive one, with a large number of players. This intense competition has led to price wars and promotional campaigns, which have further squeezed margins.
  • Changing consumer preferences: The amusement parks market is highly seasonal, with demand typically peaking during the summer months. However, changing consumer preferences, particularly among younger generations, have led to a shift in demand, with more people now looking for year-round entertainment options. This has made it difficult for amusement parks to maintain steady attendance levels.
  • Regulatory risks: The amusement parks market is subject to a number of regulations, which can vary from country to country. This can make it difficult for players to expand their operations into new markets.
Market Segments

The amusement parks market is segmented by rides, age, revenue source, and region. By rides, the market is divided into mechanical rides, and water rides. By age, the market is bifurcated into up to 18 years, 19 to 35 years, 36 to 50 years, 51 to 65 years, 51 to 65 years, and more than 65 years. By revenue source, the market is classified into tickets, food & beverage, merchandise, and hotels/resorts. By region, the market is classified into North America, Europe, Asia-Pacific, and the rest of the world.

Key Players

The global amusement parks market report includes players such as Walt Disney Parks and Resorts, Universal Parks and Resorts, SeaWorld Parks and Entertainment, Cedar Fair, Six Flags, Merlin Entertainments, Busch Gardens, Paramount Parks, Hersheypark, and Siam Park

 

Amusement Parks Market Report Coverage
  • The report offers a comprehensive quantitative as well as qualitative analysis of the current Amusement Parks Market outlook and estimations from 2022 to 2032, which helps to recognize the prevalent opportunities.
  • The report also covers qualitative as well as quantitative analysis of the Amusement Parks Market in terms of revenue ($Million).
  • Major players in the market are profiled in this report and their key developmental strategies are studied in detail. This will provide an insight into the competitive landscape of the Amusement Parks Market.
  • A thorough analysis of market trends and restraints is provided.
  • By region as well as country market analysis is also presented in this report.
  • Analytical depiction of the Amusement Parks Market along with the current trends and future estimations to depict imminent investment pockets. The overall Amusement Parks Market opportunity is examined by understanding profitable trends to gain a stronger foothold.
  • Porter’s five forces analysis, SWOT analysis, Pricing Analysis, Case Studies, COVID-19 impact analysis, Russia-Ukraine war impact, and PESTLE analysis of the Amusement Parks Market are also analyzed.

 

Why GIS?

Table of Contents

Chapter 1. Amusement Parks Market Overview
1.1. Objectives of the Study
1.2. Market Definition and Research & Scope
1.3. Research Limitations
1.4. Research Methodologies
1.4.1. Secondary Research
1.4.2. Market Size Estimation Technique
1.4.3. Forecasting
1.4.4. Primary Research and Data Validation

Chapter 2. Executive Summary
2.1. Summary
2.2. Key Highlights of the Market

Chapter 3. Premium Insights on the Market
3.1. Market Attractiveness Analysis, by Region
3.2. Market Attractiveness Analysis, by Rides
3.3. Market Attractiveness Analysis, by Age
3.4. Market Attractiveness Analysis, by Revenue Source

Chapter 4. Amusement Parks Market Outlook
4.1. Amusement Parks Market Segmentation
4.2. Market Dynamics
4.2.1. Market Drivers
4.2.1.1. Driver 1
4.2.1.2. Driver 2
4.2.1.3. Driver 3
4.2.2. Market Restraints
4.2.2.1. Restraint 1
4.2.2.2. Restraint 2
4.2.3. Market Opportunities
4.2.3.1. Opportunity 1
4.2.3.2. Opportunity 2
4.3. Porter’s Five Forces Analysis
4.3.1. Threat of New Entrants
4.3.2. Threat of Substitutes
4.3.3. Bargaining Power of Buyers
4.3.4. Bargaining Power of Supplier
4.3.5. Competitive Rivalry
4.4. PESTLE Analysis
4.5. Value Chain Analysis
4.5.1. Raw Material Suppliers
4.5.2. Manufacturers
4.5.3. Wholesalers and/or Retailers
4.6. Impact of COVID-19 on the Amusement Parks Market
4.7. Impact of the Russia and Ukraine War on the Amusement Parks Market
4.8. Case Study Analysis
4.9. Pricing Analysis

Chapter 5. Amusement Parks Market by Revenue Source
5.1. Market Overview
5.2. Tickets
5.2.1. Market Size and Forecast.
5.2.2. Market Size and Forecast, by Region.
5.3. Food & Beverage
5.3.1. Market Size and Forecast.
5.3.2. Market Size and Forecast, by Region.
5.4. Merchandise
5.4.1. Market Size and Forecast.
5.4.2. Market Size and Forecast, by Region.
5.5. Hotels/Resorts
5.5.1. Market Size and Forecast.
5.5.2. Market Size and Forecast, by Region.

Chapter 6. Amusement Parks Market by Age
6.1. Market Overview
6.2. Up to 18 Years
6.2.1. Market Size and Forecast.
6.2.2. Market Size and Forecast, by Region.
6.3. 19 to 35 Years
6.3.1. Market Size and Forecast.
6.3.2. Market Size and Forecast, by Region.
6.4. 36 to 50 Years
6.4.1. Market Size and Forecast.
6.4.2. Market Size and Forecast, by Region.
6.5. > 51 Years
6.5.1. Market Size and Forecast.
6.5.2. Market Size and Forecast, by Region.

Chapter 7. Amusement Parks Market by Rides
7.1. Market Overview
7.2. Mechanical Rides
7.2.1. Market Size and Forecast.
7.2.2. Market Size and Forecast, by Region.
7.3. Water Rides
7.3.1. Market Size and Forecast.
7.3.2. Market Size and Forecast, by Region.

Chapter 8. Amusement Parks Market, by Region
8.1. Overview
8.2. North America
8.2.1. Key Market Trends and Opportunities
8.2.2. North America Amusement Parks Market Size and Forecast by Revenue Source.
8.2.3. North America Amusement Parks Market Size and Forecast by Age.
8.2.4. North America Amusement Parks Market Size and Forecast by Rides.
8.2.5. North America Amusement Parks Market Size and Forecast by Country.
8.2.6. The U.S.
8.2.6.1. U.S. Amusement Parks Market Size and Forecast by Revenue Source.
8.2.6.2. U.S. Amusement Parks Market Size and Forecast by Age.
8.2.6.3. U.S. Amusement Parks Market Size and Forecast by Rides.
8.2.7. Canada
8.2.7.1. Canada Amusement Parks Market Size and Forecast by Revenue Source.
8.2.7.2. Canada Amusement Parks Market Size and Forecast by Age.
8.2.7.3. Canada Amusement Parks Market Size and Forecast by Rides.
8.2.8. Mexico
8.2.8.1. Mexico Amusement Parks Market Size and Forecast by Revenue Source.
8.2.8.2. Mexico Amusement Parks Market Size and Forecast by Age.
8.2.8.3. Mexico Amusement Parks Market Size and Forecast by Rides.
8.3. Europe
8.3.1. Key Market Trends and Opportunities
8.3.2. Europe Amusement Parks Market Size and Forecast by Revenue Source.
8.3.3. Europe Amusement Parks Market Size and Forecast by Age.
8.3.4. Europe Amusement Parks Market Size and Forecast by Rides.
8.3.5. Europe Amusement Parks Market Size and Forecast by Country.
8.3.6. Germany
8.3.6.1. Germany Amusement Parks Market Size and Forecast by Revenue Source.
8.3.6.2. Germany Amusement Parks Market Size and Forecast by Age.
8.3.6.3. Germany Amusement Parks Market Size and Forecast by Rides.
8.3.7. France
8.3.7.1. France Amusement Parks Market Size and Forecast by Revenue Source.
8.3.7.2. France Amusement Parks Market Size and Forecast by Age.
8.3.7.3. France Amusement Parks Market Size and Forecast by Rides.
8.3.8. U.K.
8.3.8.1. U.K. Amusement Parks Market Size and Forecast by Revenue Source.
8.3.8.2. U.K. Amusement Parks Market Size and Forecast by Age.
8.3.8.3. U.K. Amusement Parks Market Size and Forecast by Rides.
8.3.9. Spain
8.3.9.1. Spain Amusement Parks Market Size and Forecast by Revenue Source.
8.3.9.2. Spain Amusement Parks Market Size and Forecast by Age.
8.3.9.3. Spain Amusement Parks Market Size and Forecast by Rides.
8.3.10. Italy
8.3.10.1. Italy Amusement Parks Market Size and Forecast by Revenue Source.
8.3.10.2. Italy Amusement Parks Market Size and Forecast by Age.
8.3.10.3. Italy Amusement Parks Market Size and Forecast by Rides.
8.3.11. Russia
8.3.11.1. Russia Amusement Parks Market Size and Forecast by Revenue Source.
8.3.11.2. Russia Amusement Parks Market Size and Forecast by Age.
8.3.11.3. Russia Amusement Parks Market Size and Forecast by Rides.
8.3.12. Rest of Europe
8.3.12.1. Rest of Europe Amusement Parks Market Size and Forecast by Revenue Source.
8.3.12.2. Rest of Europe Amusement Parks Market Size and Forecast by Age.
8.3.12.3. Rest of Europe Amusement Parks Market Size and Forecast by Rides.
8.4. Asia-Pacific
8.4.1. Key Market Trends and Opportunities
8.4.2. Asia-Pacific Amusement Parks Market Size and Forecast by Country.
8.4.3. Asia-Pacific Amusement Parks Market Size and Forecast by Revenue Source.
8.4.4. Asia-Pacific Amusement Parks Market Size and Forecast by Age.
8.4.5. Asia-Pacific Amusement Parks Market Size and Forecast by Rides.
8.4.6. China
8.4.6.1. China Amusement Parks Market Size and Forecast by Revenue Source.
8.4.6.2. China Amusement Parks Market Size and Forecast by Age.
8.4.6.3. China Amusement Parks Market Size and Forecast by Rides.
8.4.7. India
8.4.7.1. India Amusement Parks Market Size and Forecast by Revenue Source.
8.4.7.2. India Amusement Parks Market Size and Forecast by Age.
8.4.7.3. India Amusement Parks Market Size and Forecast by Rides.
8.4.8. Japan
8.4.8.1. Japan Amusement Parks Market Size and Forecast by Revenue Source.
8.4.8.2. Japan Amusement Parks Market Size and Forecast by Age.
8.4.8.3. Japan Amusement Parks Market Size and Forecast by Rides.
8.4.9. South Korea
8.4.9.1. South Korea Amusement Parks Market Size and Forecast by Revenue Source.
8.4.9.2. South Korea Amusement Parks Market Size and Forecast by Age.
8.4.9.3. South Korea Amusement Parks Market Size and Forecast by Rides.
8.4.10. Rest of APAC
8.4.10.1. Rest of APAC Amusement Parks Market Size and Forecast by Revenue Source.
8.4.10.2. Rest of APAC Amusement Parks Market Size and Forecast by Age.
8.4.10.3. Rest of APAC Amusement Parks Market Size and Forecast by Rides.
8.5. Rest of the World
8.5.1. Key Market Trends and Opportunities
8.5.2. Rest of the World Amusement Parks Market Size and Forecast by Revenue Source.
8.5.3. Rest of the World Amusement Parks Market Size and Forecast by Age.
8.5.4. Rest of the World Amusement Parks Market Size and Forecast by Rides.
8.5.5. Rest of the World Amusement Parks Market Size and Forecast by Country.
8.5.6. Latin America
8.5.6.1. Latin America Amusement Parks Market Size and Forecast by Revenue Source.
8.5.6.2. Latin America Amusement Parks Market Size and Forecast by Age.
8.5.6.3. Latin America Amusement Parks Market Size and Forecast by Rides.
8.5.7. Middle East
8.5.7.1. Middle East Amusement Parks Market Size and Forecast by Revenue Source.
8.5.7.2. Middle East Amusement Parks Market Size and Forecast by Age.
8.5.7.3. Middle East Amusement Parks Market Size and Forecast by Rides.
8.5.8. Africa
8.5.8.1. Africa Amusement Parks Market Size and Forecast by Revenue Source.
8.5.8.2. Africa Amusement Parks Market Size and Forecast by Age.
8.5.8.3. Africa Amusement Parks Market Size and Forecast by Rides.

Chapter 9. Competitive Landscape
9.1. Market Overview
9.2. Market Share Analysis/Key Player Positioning
9.3. Developmental Strategy Benchmarking
9.3.1. New Product Development
9.3.2. Product Launches
9.3.3. Business Expansions
9.3.4. Partnerships, Joint Ventures, and Collaborations
9.3.5. Mergers and Acquisitions

Chapter 10. Company Profiles
10.1. Walt Disney Parks and Resorts
10.1.1. Company Snapshot
10.1.2. Financial Performance
10.1.3. Product offerings
10.1.4. Key Strategic Initiatives
10.1.5. Swot Analysis
10.2. Universal Parks and Resorts
10.2.1. Company Snapshot
10.2.2. Financial Performance
10.2.3. Product offerings
10.2.4. Key Strategic Initiatives
10.2.5. Swot Analysis
10.3. SeaWorld Parks and Entertainment
10.3.1. Company Snapshot
10.3.2. Financial Performance
10.3.3. Product offerings
10.3.4. Key Strategic Initiatives
10.3.5. Swot Analysis
10.4. Cedar Fair
10.4.1. Company Snapshot
10.4.2. Financial Performance
10.4.3. Product offerings
10.4.4. Key Strategic Initiatives
10.4.5. Swot Analysis
10.5. Six Flags
10.5.1. Company Snapshot
10.5.2. Financial Performance
10.5.3. Product offerings
10.5.4. Key Strategic Initiatives
10.5.5. Swot Analysis
10.6. Merlin Entertainments
10.6.1. Company Snapshot
10.6.2. Financial Performance
10.6.3. Product offerings
10.6.4. Key Strategic Initiatives
10.6.5. Swot Analysis
10.7. Busch Gardens
10.7.1. Company Snapshot
10.7.2. Financial Performance
10.7.3. Product offerings
10.7.4. Key Strategic Initiatives
10.7.5. Swot Analysis
10.8. Paramount Parks
10.8.1. Company Snapshot
10.8.2. Financial Performance
10.8.3. Product offerings
10.8.4. Key Strategic Initiatives
10.8.5. Swot Analysis
10.9. Hersheypark
10.9.1. Company Snapshot
10.9.2. Financial Performance
10.9.3. Product offerings
10.9.4. Key Strategic Initiatives
10.9.5. Swot Analysis
10.10. Siam Park
10.10.1. Company Snapshot
10.10.2. Financial Performance
10.10.3. Product offerings
10.10.4. Key Strategic Initiatives
10.10.5. Swot Analysis

*the List of Company Is Subject To Change During the Final Compilation of the Report
Market Segments

By Rides

  • Mechanical Rides
  • Water Rides

By Age

  • Up to 18 Years
  • 19 to 35 Years
  • 36 to 50 Years
  • 51 to 65 Years
  • More than 65 Years

By Revenue Source

  • Tickets
  • Food & Beverage
  • Merchandise
  • Hotels/Resorts

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • Rest of Asia Pacific
  • Central & South America
    • Brazil
    • Rest of CSA
  • Middle East & Africa
    • GCC Countries
    • South Africa
    • Rest of MEA

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