Gaming Peripheral Market Analysis and Forecast to 2031: By Product (Headsets, Keyboard, Controller, Mice, Others), Device (PC, Gaming Consoles), Type (Wired, Wireless), Distribution Channel (Online, Offline), and Region

A gaming peripheral is any type of external device that can be used to improve or enhance the gaming experience. This can include devices such as controllers, keyboards, mice, and headsets. Gaming peripherals can be used to improve gameplay, provide a more immersive experience, or simply make the gaming experience more enjoyable.

There are a wide variety of gaming peripherals available on the market, and the type of device that is best for a particular gamer will depend on their individual needs and preferences. Some of the most popular gaming peripherals include controllers, keyboards, mice, and headsets.

Report Coverage
Report Attribute Details
Historic Period2015-2020
Forecast Period2022-2031
Base Year2021
Segments CoveredProduct, Device, Type, Distribution Channel
Key CompaniesRazer, Logitech, SteelSeries, Corsair, Alienware, Roccat, Mad Catz, A4tech, Sennheiser, HyperX
Regional ScopeNorth America, Europe, Asia Pacific, Central & South America, Middle East & Africa
Analysis CoverageMarket Forecast, Competitive Landscape, Drivers, Trends, Restraints, Opportunities, Value-Chain, PESTLE, Key Events and Developments
Key Trends

Some key trends in the gaming peripheral market include the following:

  • Increasing popularity of online and mobile gaming
  • Increased demand for gaming laptops and notebooks
  • Growing demand for gaming mice with advanced features such as customizable buttons and on-board memory
  • Increasing adoption of wireless gaming peripherals
  • Growing popularity of virtual reality gaming
Key Drivers

The gaming peripheral market is growing due to the popularity of gaming and the need for better performance. The market is being driven by the following factors:

  • Increasing popularity of gaming: Gaming is no longer just a hobby for a niche group of people. It has become a mainstream activity that is enjoyed by people of all ages. This has led to an increase in the demand for gaming peripherals.
  • Advancements in technology: With the advancement of technology, gaming peripherals have become more sophisticated and offer better performance. This has made them more appealing to gamers.
  • Increasing disposable income: As people’s disposable incomes have increased, they have more money to spend on gaming peripherals.
  • Growing eSports market: The eSports market is growing rapidly, which is driving the demand for gaming peripherals.
  • Increasing number of female gamers: The number of female gamers is increasing, which is leading to the growth of the gaming peripheral market.
  • The gaming peripheral market is expected to continue growing in the future as the factors that are driving it continue to do so. This will result in more people using gaming peripherals and more companies manufacturing them.
Restraints & Challenges

Key challenges for companies operating in this market include:

  • Keeping up with the latest technology: gaming peripherals are constantly evolving to keep up with the latest advances in gaming hardware and software. This means that companies must continually invest in R&D to ensure their products are at the cutting edge.
  • Managing costs: the gaming peripheral market is a highly price-sensitive one. Companies must carefully manage their costs in order to remain competitive.
  • Differentiating products: with so many gaming peripherals on the market, it can be difficult for companies to differentiate their products. They must find ways to stand out from the crowd, whether it’s through innovative design, superior quality or unique features.

 

Market Segments

By Product

  • Headset
  • Keyboard
  • Controller
  • Mice
  • Others

By Device

  • PC
  • Gaming Consoles

By Type

  • Wired
  • Wireless

By Distribution Channel

  • Online
  • Offline
Key Players
  • Razer
  • Logitech
  • SteelSeries
  • Corsair
  • Alienware
  • Roccat
  • Mad Catz
  • A4tech
  • Sennheiser
  • HyperX
  • Creative
  • Cooler Master
  • Speedlink

 

Why GIS?

Table of Contents

Chapter 1. Market Introduction
1.1. Objectives of the Study
1.2. Market Definition and Research & Scope
1.3. Research Methodologies
1.4. Market Estimation Techniques

Chapter 2. Executive Summary
2.1. Summary
2.2. Key Highlights of the Market

Chapter 3. Gaming Peripheral Market Outlook
3.1. Gaming Peripheral Market Segmentation
3.2. Market Dynamics
3.2.1. Market Drivers
3.2.1.1. Driver 1
3.2.1.2. Driver 2
3.2.1.3. Driver 3
3.2.2. Market Restraints
3.2.2.1. Restraint 1
3.2.2.2. Restraint 2
3.2.3. Market Opportunities
3.2.3.1. Opportunity 1
3.2.3.2. Opportunity 2
3.3. Porter’s Five Forces Analysis
3.3.1. Threat of New Entrants
3.3.2. Threat of Substitutes
3.3.3. Bargaining Power of Buyers
3.3.4. Bargaining Power of Supplier
3.3.5. Competitive Rivalry
3.4. Pestle Analysis
3.5. Value Chain Analysis
3.5.1. Raw Type Suppliers
3.5.2. Manufacturers
3.5.3. Wholesalers and Retailers
3.6. Impact of Russia and Ukraine War On the Global Gaming Peripheral Market

Chapter 4. Economic Impact of Covid-19
4.1. Overall Impact of Covid-19
4.2. Impact of Covid On the Global Gaming Peripheral Market
4.3. Economic Impact Analysis

Chapter 5. Gaming Peripheral Market by Product
5.1. Market Overview
5.2. Headset
5.2.1. Market Size and Forecast, 2021-2031 ($Million)
5.2.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
5.3. Keyboard
5.3.1. Market Size and Forecast, 2021-2031 ($Million)
5.3.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
5.4. Controller
5.4.1. Market Size and Forecast, 2021-2031 ($Million)
5.4.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
5.5. Mice
5.5.1. Market Size and Forecast, 2021-2031 ($Million)
5.5.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
5.6. Others
5.6.1. Market Size and Forecast, 2021-2031 ($Million)
5.6.2. Market Size and Forecast, by Region, 2021-2031 ($Million)

Chapter 6. Gaming Peripheral Market by Device
6.1. Market Overview
6.2. PC
6.2.1. Market Size and Forecast, 2021-2031 ($Million)
6.2.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
6.3. Gaming Consoles
6.3.1. Market Size and Forecast, 2021-2031 ($Million)
6.3.2. Market Size and Forecast, by Region, 2021-2031 ($Million)

Chapter 7. Gaming Peripheral Market by Type
7.1. Market Overview
7.2. Wired
7.2.1. Market Size and Forecast, 2021-2031 ($Million)
7.2.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
7.3. Wireless
7.3.1. Market Size and Forecast, 2021-2031 ($Million)
7.3.2. Market Size and Forecast, by Region, 2021-2031 ($Million)

Chapter 8. Gaming Peripheral Market by Distribution Channel
8.1. Market Overview
8.2. Online
8.2.1. Market Size and Forecast, 2021-2031 ($Million)
8.2.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
8.3. Offline
8.3.1. Market Size and Forecast, 2021-2031 ($Million)
8.3.2. Market Size and Forecast, by Region, 2021-2031 ($Million)

Chapter 9. Gaming Peripheral Market, by Region
9.1. Overview
9.2. North America
9.2.1. Key Market Trends and Opportunities
9.2.2. North America Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.2.3. North America Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.2.4. North America Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.2.5. North America Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.2.6. North America Gaming Peripheral Market Size and Forecast by Country, 2021-2031, ($Million)
9.2.7. The U.S.
9.2.7.1. U.S. Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.2.7.2. U.S. Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.2.7.3. U.S. Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.2.7.4. U.S. Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.2.8. Canada
9.2.8.1. Canada Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.2.8.2. Canada Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.2.8.3. Canada Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.2.8.4. Canada Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.2.9. Mexico
9.2.9.1. Mexico Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.2.9.2. Mexico Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.2.9.3. Mexico Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.2.9.4. Mexico Gaming Peripheral Market Size and Forecast by Distribution Channel, 2021-2031, ($Million)
9.3. Europe
9.3.1. Key Market Trends and Opportunities
9.3.2. Europe Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.3.3. Europe Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.3.4. Europe Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.3.5. Europe Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.3.6. Europe Gaming Peripheral Market Size and Forecast by Country, 2021-2031, ($Million)
9.3.7. Germany
9.3.7.1. Germany Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.3.7.2. Germany Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.3.7.3. Germany Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.3.7.4. Germany Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.3.8. France
9.3.8.1. France Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.3.8.2. France Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.3.8.3. France Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.3.8.4. France Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.3.9. U.K.
9.3.9.1. U.K. Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.3.9.2. U.K. Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.3.9.3. U.K. Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.3.9.4. U.K. Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.3.10. Spain
9.3.10.1. Spain Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.3.10.2. Spain Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.3.10.3. Spain Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.3.10.4. Spain Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.3.11. Italy
9.3.11.1. Italy Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.3.11.2. Italy Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.3.11.3. Italy Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.3.11.4. Italy Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.3.12. Russia
9.3.12.1. Russia Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.3.12.2. Russia Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.3.12.3. Russia Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.3.12.4. Russia Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.3.13. Rest of Europe
9.3.13.1. Rest of Europe Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.3.13.2. Rest of Europe Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.3.13.3. Rest of Europe Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.3.13.4. Rest of Europe Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.4. Asia-Pacific
9.4.1. Key Market Trends and Opportunities
9.4.2. Asia-Pacific Gaming Peripheral Market Size and Forecast by Country, 2021-2031, ($Million)
9.4.3. Asia-Pacific Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.4.4. Asia-Pacific Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.4.5. Asia-Pacific Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.4.6. Asia-Pacific Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.4.7. China
9.4.7.1. China Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.4.7.2. China Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.4.7.3. China Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.4.7.4. China Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.4.8. India
9.4.8.1. India Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.4.8.2. India Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.4.8.3. India Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.4.8.4. India Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.4.9. Japan
9.4.9.1. Japan Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.4.9.2. Japan Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.4.9.3. Japan Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.4.9.4. Japan Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.4.10. South Korea
9.4.10.1. South Korea Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.4.10.2. South Korea Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.4.10.3. South Korea Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.4.10.4. South Korea Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.4.11. Rest of APAC
9.4.11.1. Rest of APAC Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.4.11.2. Rest of APAC Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.4.11.3. Rest of APAC Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.4.11.4. Rest of APAC Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.5. Rest of the World
9.5.1. Key Market Trends and Opportunities
9.5.2. Rest of the World Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.5.3. Rest of the World Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.5.4. Rest of the World Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.5.5. Rest of the World Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.5.6. Rest of the World Gaming Peripheral Market Size and Forecast by Country, 2021-2031, ($Million)
9.5.7. Latin America
9.5.7.1. Latin America Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.5.7.2. Latin America Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.5.7.3. Latin America Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.5.7.4. Latin America Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.5.8. Middle East
9.5.8.1. Middle East Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.5.8.2. Middle East Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.5.8.3. Middle East Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.5.8.4. Middle East Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)
9.5.9. Africa
9.5.9.1. Africa Gaming Peripheral Market Size and Forecast by Product, 2021-2031, ($Million)
9.5.9.2. Africa Gaming Peripheral Market Size and Forecast by Device, 2021-2031, ($Million)
9.5.9.3. Africa Gaming Peripheral Market Size and Forecast by Type, 2021-2031, ($Million)
9.5.9.4. Africa Gaming Peripheral Market Size and Forecast by Distribution Channel 2021-2031, ($Million)

Chapter 10. Competitive Landscape
10.1. Market Overview
10.2. Market Share Analysis/Key Player Positioning
10.3. Developmental Strategy Benchmarking
10.3.1. New Product Development
10.3.2. Product Launches
10.3.3. Business Expansions
10.3.4. Partnerships, Joint Ventures, and Collaborations
10.3.5. Mergers and Acquisitions

Chapter 11. Company Profiles
11.1. Razer
11.1.1. Company Snapshot
11.1.2. Financial Performance
11.1.3. Product offerings
11.1.4. Key Strategic Initiatives
11.1.5. Swot Analysis
11.2. Logitech
11.2.1. Company Snapshot
11.2.2. Financial Performance
11.2.3. Product offerings
11.2.4. Key Strategic Initiatives
11.2.5. Swot Analysis
11.3. SteelSeries
11.3.1. Company Snapshot
11.3.2. Financial Performance
11.3.3. Product offerings
11.3.4. Key Strategic Initiatives
11.3.5. Swot Analysis
11.4. Corsair
11.4.1. Company Snapshot
11.4.2. Financial Performance
11.4.3. Product offerings
11.4.4. Key Strategic Initiatives
11.4.5. Swot Analysis
11.5. Alienware
11.5.1. Company Snapshot
11.5.2. Financial Performance
11.5.3. Product offerings
11.5.4. Key Strategic Initiatives
11.5.5. Swot Analysis
11.6. Roccat
11.6.1. Company Snapshot
11.6.2. Financial Performance
11.6.3. Product offerings
11.6.4. Key Strategic Initiatives
11.6.5. Swot Analysis
11.7. Mad Catz
11.7.1. Company Snapshot
11.7.2. Financial Performance
11.7.3. Product offerings
11.7.4. Key Strategic Initiatives
11.7.5. Swot Analysis
11.8. A4tech
11.8.1. Company Snapshot
11.8.2. Financial Performance
11.8.3. Product offerings
11.8.4. Key Strategic Initiatives
11.8.5. Swot Analysis
11.9. Sennheiser
11.9.1. Company Snapshot
11.9.2. Financial Performance
11.9.3. Product offerings
11.9.4. Key Strategic Initiatives
11.9.5. Swot Analysis
11.10. HyperX
11.10.1. Company Snapshot
11.10.2. Financial Performance
11.10.3. Product offerings
11.10.4. Key Strategic Initiatives
11.10.5. Swot Analysis
*the List of Company Is Subject To Change During the Final Compilation of the Report

Key Players
  • Razer
  • Logitech
  • SteelSeries
  • Corsair
  • Alienware
  • Roccat
  • Mad Catz
  • A4tech
  • Sennheiser
  • HyperX
  • Creative
  • Cooler Master
  • Speedlink
Market Segments

By Product

  • Headset
  • Keyboard
  • Controller
  • Mice
  • Others

By Device

  • PC
  • Gaming Consoles

By Type

  • Wired
  • Wireless

By Distribution Channel

  • Online
  • Offline

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • Rest of Asia Pacific
  • Central & South America
    • Brazil
    • Rest of CSA
  • Middle East & Africa
    • GCC Countries
    • South Africa
    • Rest of MEA

 

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